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Starcraft remastered
Starcraft remastered









starcraft remastered
  1. STARCRAFT REMASTERED UPDATE
  2. STARCRAFT REMASTERED PATCH
  3. STARCRAFT REMASTERED MODS
  4. STARCRAFT REMASTERED SOFTWARE
  5. STARCRAFT REMASTERED CODE

"It would be very difficult to lift that up and move it over to the console. “I can't say forever more amen that StarCraft in any incarnation will never see a different platform but certainly StarCraft Remastered was really designed for the PC and still is a fundamentally keyboard and mouse-oriented game,” he said. Despite the likes of Halo Wars 2 proving consoles can provide a stellar RTS experience, StarCraft Remastered is firmly a PC exclusive. Keep in mind that if you don’t have a PC, you can’t experience StarCraft Remastered. “We're not going to hit every single one of them, but we're going to be able to introduce more and more of them over time and use that as a means to allow the community to continue to contribute really cool custom mods,” he said.

STARCRAFT REMASTERED MODS

What you can see in the next couple of months is some of those cool EUD mods actually getting put back in the ecosystem in a controlled fashion."ĭon’t expect everything to carryover to StarCraft Remastered just yet though.

STARCRAFT REMASTERED SOFTWARE

We've got a really talented software engineer that has helped us reverse engineer how some of those exploits are being utilised in a controlled fashion so we can re-introduce some of the cool EUD maps back into the community.

STARCRAFT REMASTERED PATCH

“So we had to patch that out of the ecosystem. EUD is for the Extended Unit Death, a buffer exploit that existed where you can create cool custom maps but by being able to do so, you'd also be able to do all kinds of nefarious bad things on the player's system,” Bridenbecker elaborated. “There's a segment of the population in that's what we call EUDland. Bridenbecker says this is going to change soon. Over the course of its lifespan, StarCraft saw a host of mods and maps that aren’t accessible in StarCraft Remastered. Nonetheless, it’s far from feature complete. And as we went forward, we said it would be cool if we added to it, we took that Blizzard approach to it where we wanted to add more and more functionality and features to modernise it and bake it into the modern ecosystem.” “StarCraft was not connected into our modern, that alone was reason enough for us to look at it and wonder how could we do this.

starcraft remastered

We want to connect them back into the modern Blizzard ecosystem through ,” Bridenbecker said. “Millions of people around the world continue to be in love and embrace this game. Rather, it was all about bringing StarCraft’s fanbase over to - Blizzard’s online platform.īlizzCon 2017: Overwatch Lead Engineer on the Fear of Teleportation, Battle Royale Mode, and More Acquiring new users was not the core focus. Even with the cinematics we had all of the original final frames but we didn't have the original source 3D assets so we had to work from a hodgepodge of different art assets to be able to recreate this.”īridenbecker added that while a majority of remasters are meant to introduce the game or franchise to a new audience, Blizzard’s reasoning to make StarCraft Remastered is a little different. “We rebuilt all the models in 3D and re-export them in 2D. We didn't have the original art assets and cinematics so when we went into remastering the game we basically had to rip out all the art assets from the game itself, rebuild the entire tool chain and from that, work on the art by looking at all the individual units,” he explained. This proved to be a big hurdle during StarCraft Remastered’s development.

STARCRAFT REMASTERED CODE

While Blizzard had the code for the original StarCraft, it didn’t possess the original art assets and cinematics.

STARCRAFT REMASTERED UPDATE

Some of the technology bits that have aged over time, those are the things we can adapt so adaptation to the modern Battle Net stack, updating graphics - things that we felt weren't breaking the "core" of what StarCraft was, that's what we felt we could really update and adapt to modern standards.” "So what we walked away from was that some of the core game design elements that have been around for 20 years, the rules of StarCraft if you will, those are the untouchables. “When we started to talk to them about things like pathing or unit selection, those were some of the untouchables," he said. While quality of life additions such as widescreen support were given the greenlight from the community, certain core gameplay elements were off limits. StarCraft 2 Is Going Free-to-Play: This Is What It Means for You Every monitor under the sun is now in 16:9 or 16:10 so if you were to add some functionality, that would not be a bad thing," he continued. “But after more conversation the community had around the idea, the more they opened up to it.











Starcraft remastered